Changelog
Release notes.
A running list of changes to the Vellerune desktop application. Newest first.
-
v1.0.0-alpha.1 Alpha First alpha build.
A snapshot of where Vellerune stands today, ahead of release. Everything described below is built and working in the current build for macOS, Windows, and Linux.
Worldbuilding
- Worlds as the top-level container. Each world holds books, characters, locations, magic systems, storylines, glossary, and notes — reusable across every book in that world.
- Custom templates for characters, locations, and magic systems. Seven field types (text input, text area, rich text, dropdown, tags, toggle, image), reorderable, with a “Save as Template” button to lock in a layout for every new entity.
- Glossary with a fixed dictionary-style schema (Word, Definition, Etymology, Usage, Language, Part of Speech, Pronunciation).
- Notes as a hierarchical rich-text wiki for everything that doesn’t fit a structured schema.
- Name generators — a syllable-based fantasy generator with five harshness levels, plus a Markov-chain generator covering nearly 60 styles across characters, mythology, surnames, locations, space, creatures, and objects. Star favorites for later.
Plotting
- Storylines that span any number of books, containing plots, containing ordered plot events.
- Twelve plot archetypes built in (Comedy, Heist, Hero’s Journey, Mystery, Overcoming the Monster, Pursuit, Quest, Rags to Riches, Rebirth, Romance, Tragedy, Voyage and Return), with a freeform combobox if none of those fit.
- Two views, one set of data: a linear plot detail page for beat-by-beat outlining, and a 2D storyline canvas for spatial layout — drag events from a sidebar inventory, draw connections between them, snap to grid, mini-map, filters by plot or book.
- Canvas exports to PNG (visible area or full diagram).
Writing
- Rich-text editor shaped like a novel page. Bold/italic/underline/strikethrough, headings, alignment, and a quiet toolbar that stays out of the way.
- Quick lookup (
Ctrl/Cmd + L) on any word in your prose — surfaces matching characters (including aliases), locations, magic systems, glossary entries, plus a built-in dictionary and thesaurus. - Sentence swap (
Ctrl + Alt + Shift + ↑/↓) to reorder sentences without selecting and pasting. - Focus mode for distraction-free fullscreen writing.
- Automatic scene snapshots with a rich-text diff view and one-click restore.
- Books organized into drafts → chapters/acts → scenes. Drafts let you keep an old version preserved while you revise on a new one; create a new draft empty or as a copy.
Activity & goals
- Daily goals for writing time, words, and net words. Each is independent and disabled at zero.
- Per-scene word targets with a live progress indicator in the editor footer.
- Activity dashboard with three bar charts (writing time, words, net words) over a 7-, 14-, or 28-day window, with goal lines overlaid.
- Continue Writing card on the dashboard to drop straight back into the last scene you edited.
Publishing
- Manuscript export to PDF or DOCX — standard cover page, 12pt double-spaced body, indented paragraphs, scene breaks marked with
#. - Self-publish export to PDF, DOCX, or EPUB with a live preview pane and full typographic control: six trim sizes, font and line-height options, scene-break ornaments, drop caps, even/odd headers, page numbers, chapter images, right-hand chapter starts, automatic table of contents, glossary as back matter.
- Per-entity DOCX export for characters, locations, magic systems, glossary entries, notes (individual and bulk) and plots (individual).
Privacy & data
- No accounts. Your work lives on your machine as a SQLite database file per world.
- iCloud sync as an opt-in on macOS, implemented through a sandbox folder that macOS itself synchronizes — Vellerune doesn’t talk to iCloud APIs directly.
- Backup and Import actions on the dashboard for moving worlds between machines.
- The Mac App Store build makes no network calls of its own. The Windows and Linux builds make a once-weekly update check and a once-every-15-days license check, neither of which sends user-identifying data.
Theming
- Three themes mirroring the in-app feel: light, dark, and parchment.
Still on the list before release
A few items being worked on ahead of the public release:
- Wiring up
Ctrl + F(find in editor). - Making connection lines on the storyline canvas easier to click and select.
Plus general polish, testing, and the usual round of small fixes.